Creating Variations of Audio Events
Randomizer allows you to create several variations of audio events in one go.
Prerequisite
In the Direct Offline Processing window, Auto Apply is activated.
Note
For detailed information about Direct Offline Processing, see the Operation Manual.
Procedure
Result
You have created different sounding variations of your audio event.
After Completing This Task
Create audio assets by using the Export Selected Events dialog and transfer them to a game audio engine, for random playback. In case of Audiokinetic Wwise, use Game Audio Connect to transfer audio assets.
Note
For detailed information about Game Audio Connect, see the Operation Manual.