Editing - Audio

Treat Muted Audio Events like Deleted

If you have 2 overlapping audio events in your project and you mute the top one (the event you hear during playback), playback of the other (obscured) event will still only start at the end of the overlapping section.

If this is not what you want, Treat Muted Audio Events like Deleted allows you to immediately play the obscured event when muting the top event.

Use Mouse Wheel for Event Volume and Fades
  • If this option is activated, you can use the mouse wheel to move the event volume curve up or down.

  • When you hold down Shift while moving the mouse wheel, the fade curves will be affected. To move the end point of the fade in, position the mouse in the left half of the event. To move the start point of the fade out, position the mouse in the right half of the event.

On Import Audio Files

This setting determines what happens when importing an audio file into a project:

  • Open Options Dialog

    An Import Options dialog opens when you import, allowing you to select whether you want to copy the file to the audio folder and/or convert it to the project settings.

  • Use Settings

    Allows you to set standard actions for importing audio.

Enable Automatic Hitpoint Detection

If this option is activated, and you add an audio file to your project by recording or by importing, Cubase automatically detects its hitpoints. This allows you to navigate to hitpoints of an audio file from within the Project window.

Remove Regions/Hitpoints on all Offline Processes

If this option is activated, and you perform offline processing on an audio range that contains regions, these will be removed.

On Processing Shared Clips

This setting determines what happens when you apply processing to a shared clip, that is, a clip that is used by more than one event in the project:

  • Open Options Dialog

    An Options dialog appears, allowing you to select whether you want to create a new version of the clip or apply the processing to the existing clip.

  • Create New Version

    A new editing version of the clip is automatically created, and the processing is applied to that version (leaving the original clip unaffected).

  • Process Existing Clip

    The processing is applied to the existing clip (which means that all events playing that clip will be affected).

Time Stretch Tool Algorithm

Use this option to select a default algorithm that is applied when using the Object Selection tool in Sizing Applies Time Stretch mode. This mode allows you to resize parts and events in the Project window and apply time stretch to their contents in the process, so that the audio material is adjusted to fit the new length of the part or event. The following settings are available:

  • MPEX – Preview Quality

    Use this mode only for preview purposes.

  • MPEX – Mix Fast

    This mode is a very fast mode for preview. This works best with composite music signals (mono or stereo material).

  • MPEX – Solo Fast

    Use this mode for single instruments (monophonic material) and voice.

  • MPEX – Solo Musical

    Same as above but higher quality.

  • MPEX – Poly Fast

    Use this for processing monophonic and polyphonic material. This is the fastest setting that still provides very good results. You can use this for drum loops, mixes, or chords.

  • MPEX – Poly Musical

    Use this for processing monophonic and polyphonic material. This is the recommended MPEX default quality setting. You can use this for drum loops, mixes, or chords.

  • MPEX – Poly Complex

    This high quality setting produces high CPU load. Use this setting when processing difficult material or for stretch factors above 1.3.

  • Realtime

    This algorithm is much quicker and allows for better CPU performance than MPEX, but produces a lower sound quality.

Default Warping Algorithm

Determines which warp algorithm is used for new audio clips in the project.