Exporting Music Segments Using Drag and Drop
The music that you use for video can consist of music segments that contain audio events, audio/MIDI parts, or markers on several tracks. These can be controlled dynamically using the game audio engine.
Prerequisite
You have composed several audio events, audio/MIDI parts, or markers for a music segment.
Procedure
Result
The render operation is triggered for the dragged events using the current settings. The rendered files are automatically transferred to the connected game audio engine. The tempo and time signature are exported for the music segment.
After Completing This Task
After exporting the music segments, an import dialog opens in Wwise that contains all tracks and events of the music segment. The cycle marker start defines the pre-entry and post-exit range for the segment, position markers are interpreted as cue markers.