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New Features
The following list informs you about the most important improvements in WaveLab Elements and provides links to the corresponding descriptions.
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Help System
You can access the help system in several ways. The documentation is available online, on steinberg.help.
Documentation Structure
In our documentation, we divide information into three different types of topics, according to their content.
Typographical Conventions
In our documentation, we use structural and markup elements to present information according to its purpose.
Once you have set up your system, the Startup Assistant provides easy access to common workflows and the related information, so that you can instantly start working in WaveLab.
Startup Assistant Window
The Startup Assistant allows you to choose the working environment that suits your workflow, to create and open files, and to establish your audio connections. In addition to this, the Startup Assistant offers you WaveLab-related information and news and provides useful links.
Before you can start working, you need to set up your system.
Audio Cards and Background Playback
You can run WaveLab Elements together with other applications, granting the currently active application access to the audio card.
Latency
Latency is the delay between when audio is sent from the application and when you actually hear it. While a very low latency can be crucial in a real-time DAW application such as Steinberg Nuendo or Cubase, this is not as relevant for WaveLab Elements.
ASIO-Guard
The ASIO-Guard allows you to pre-process all channels as well as VST plug-ins, which prevents dropouts and allows you to process more tracks or plug-ins.
Defining Audio Connections
To be able to play back and record audio in WaveLab Elements, you must specify how to connect the internal input and output channels in WaveLab Elements to your sound card and indicate the device to be used for audio playback and recording.
CD/DVD Recorders
For general instructions on installing internal recorders or on connecting external recorders via USB or Firewire, refer to the user manual of your computer or recorder.
Remote Control Devices
You can use Steinberg devices to remote-control WaveLab Elements.
We recommend that you familiarize yourself with the general concepts of WaveLab Elements, to ensure the highest possible efficiency when using the application.
General Editing Rules
The common editing operations apply to any Steinberg product.
Basic Window Handling
WaveLab Elements adheres to the basic conventions for the Windows/macOS interface, which means that standard Windows/macOS procedures apply.
Selecting Audio
Almost all types of editing and processing that you perform in WaveLab Elements take effect on an audio selection. There are numerous ways to make an audio selection.
Value Editing
In various areas of the application, you can edit numerical values by using a combination of text fields and dials.
Sliders
In various places in WaveLab Elements, you can change parameters and the respective values via slider controls.
Renaming Items in Tables
You can rename items in tables in the Markers window and in the Album window.
Tab Groups
With tab groups, you can view the content of different files, tool windows, or meters at the same time, without having to navigate through different windows. Each tab group has its own content and tab bar.
Peak Files
A peak file (extension .gpk) is automatically created by WaveLab Elements each time an audio file is modified or opened in WaveLab Elements for the first time. The peak file contains information about the waveform and determines how it is drawn in the Audio Editor or in the Audio Montage window.
Ancillary Files
Ancillary files (extension .vs) contain view settings for audio files.
Processing Precision
WaveLab Elements can load audio samples in many formats. Internally, it processes them as 64-bit float samples.
EBU Loudness Standard R-128
The EBU loudness recommendation R-128 establishes well-defined methods to measure loudness, dynamics, and peak values, and also defines reference values to achieve for these measurements. Though the reference values are intended for the broadcast world, the measurement methods are helpful in any application dealing with audio and loudness control.
Resetting Default Answers
In WaveLab Elements, you can set some dialogs and warning messages to Do not show again. To show these dialogs and messages again, you must reset the default answers.
The Workspace window provides a range of editing and playback environments whose functions are tailored to the specific purposes of particular file types.
Audio Editor
The Audio Editor provides tools and functions for sample-accurate audio editing, high-quality analysis, and processing.
Audio Montage
In the Audio Montage window, you can assemble audio clips to create a montage. You can arrange, edit, and play back clips on stereo or mono tracks.
Tool Windows
WaveLab Elements offers various tool windows that allow you to view, analyze, and edit your audio.
Docking and Undocking Tool Windows and Meter Windows
Tool windows and meter windows can be used as docked windows, as floating windows, or as slide-out windows. You can freely drag around the windows and dock them to various locations.
Slide-Out Windows
Slide-out windows are hidden in the frame of the Workspace window. When you hover the mouse pointer over the window name, the window slides out. It is hidden again when you click anywhere else.
File Tab
The File tab is the control center of WaveLab Elements.
Info Dialog
The Info dialog provides information about the active file and allows you to edit the audio properties of audio files and audio montages.
Command Bar
The command bar at the top of the editor windows allows you to create, open, and save files, and to undo/redo changes.
Status Bar
The status bar at the bottom of the Audio Editor and the Audio Montage window shows information about the active window using the units specified for the rulers.
Context Menus
WaveLab Elements offers various context menus, which contain commands and/or options pertaining to the active window.
Time Ruler and Level Ruler
Managing Tabs in the Audio Editor / Audio Montage Window
A tab that is situated in the Audio Editor or the Audio Montage window is a container for a file in WaveLab Elements. You can open several tabs, but only one can be active at a time. The Tabs context menus offer tab-related options.
Activating Full Screen Mode
You can use WaveLab Elements in full screen mode.
Resetting the Default Workspace Layout
WaveLab Elements offers you many options to handle your files. For example, you can rename files from within WaveLab Elements or save files in various ways.
Opening Files
WaveLab offers multiple options for opening files, either before or after starting the application.
Closing Files
You can close a single file, multiple files, or all files but the selected one by closing the file tabs.
Saving Files
You can choose to save files under an existing name, in the same location, or to specify a new name, location, and file format when saving.
Deleting Files
You can delete active files from within WaveLab Elements.
File Renaming
You can rename a file and update all references automatically. For example, if you rename an audio file named India to Sitar, all open files that reference the file India are updated to reference the file as Sitar.
File Browser
The File Browser window allows you to navigate to files from within WaveLab Elements.
Switching Between Files
You can have multiple files open and switch between them.
Recently Used Files
All files that you have recently used in WaveLab Elements are saved in a list. This gives you quick access to recent projects.
Temporary Files
WaveLab Elements creates temporary files to save intermediary results of the audio file processing, and for the undo/redo functions. You can specify where WaveLab Elements saves its temporary files, and you can set the processing precision of temporary files.
Undoing and Redoing Operations
You can undo and redo as many operations as you like, even after saving the file. The only limitation is the available hard disk space.
Drag Operations
WaveLab Elements requires you to use drag-and-drop techniques to perform various operations, some of which can only be performed in this manner.
Zooming
WaveLab offers you a wide range of options and tools for zooming in the Audio Editor and in the Audio Montage window.
Presets
You can create presets to save your preferred settings.
Templates
You can save your preferred file settings as templates, which saves you time and effort when creating new audio files or audio montages.
Work Folders vs. Document Folders
WaveLab Elements distinguishes between two types of folders: work folders and document folders.
Copying Audio Information to the Clipboard
You can copy information about the name and location of the selected audio file, including any selection information and the cursor position. This information can be pasted into an external text application.
Setting the Focus on the Current File
When you are editing inside a floating window or a tool window and you want to switch the focus back to the Audio Editor or the Audio Montage window, you can use the Set Focus on Current File option.
Navigation Sync
Navigation Sync helps you to compare audio material by synchronizing different views of audio files and audio montages, so that any navigation actions you perform in one of them are automatically applied to the others in real time.
WaveLab offers you a wide range of options for playback and transport.
Transport Bar
The Transport Bar allows you to control the playback of an audio file or an audio montage, to navigate to various positions in your audio, and to open the Recording dialog.
Starting Playback From the Time Ruler
You can use the time ruler to jump to a position and start playback from there.
Playing Back Focused Audio Channels
During playback, you can alternate between playing back the left/right, mid/side, channel clusters of multichannel audio files, or both audio channels.
Playing Back Multichannel Files
You can play back multichannel files according to your audio device setup.
Playback Scrubbing
Playback scrubbing helps you to find a specific position in an audio file by restarting playback repeatedly while you click and drag on the time ruler during playback or using the Play tool.
Timecode Window
The Timecode window can display the recorded time, the time offset in relation to various positions, and dynamic colors, based on the context.
Scrolling During Playback
You can determine how to scroll the view in Play mode.
Playback in the Audio Montage Window
Controlling playback in the Audio Montage window basically works just like in the Audio Editor, aside from a few features that are exclusively available for audio montages.
Audio file editing encompasses opening, modifying, and saving audio files.
Audio Editor Window
The Audio Editor window displays audio files graphically. It allows you to view, play back, and edit individual audio files.
Loudness Overlay
You can overlay the Waveform or the Rainbow view of the Audio Editor with an RMS Loudness view and adjust the transparency of the overlay.
Channel Control Area
The channel control area to the left of the waveform in the Audio Editor allows you to select channels, and to mute and solo single channels of multichannel audio files.
Magnetic Bounds in Audio Files
Some positions, such as markers or selection edges, can be defined as magnetic. Dragged elements can snap to these positions. This makes it easier to position items accurately.
Zero Crossing
A zero crossing is a point where the waveform crosses the zero level axis. To perform editing operations such as cutting, pasting, or dragging, we recommend inserting the audio material at a zero crossing.
Audio Editor Tabs
The tabs in the Audio Editor give you access to the tools and options you need to edit audio files.
File Handling in the Audio Editor
Before you start editing files in the Audio Editor, we recommend that you familiarize yourself with some basic file handling procedures, as editing in the Audio Editor is not non-destructive, unlike editing clips in the Audio Montage window, which leaves the source files untouched.
Mixing Down and Rendering
You can render regions of an audio files or whole audio files to a single audio file.
Changing the Audio Properties
You can change the sample rate and the bit depth of audio files.
Metadata
Metadata consists of attributes that describe the audio contents; for example, the titles of an album, the author, or the recording date of a title. The availability of the data varies, depending on the file format of the selected audio file.
Silence Generator Dialog
The Silence Generator dialog allows you to add silence to an audio file.
Replacing Audio with a Beep Sound
You can replace a part of an audio file with a beep sound, to cover up a swear word, for example.
Waveform Restoration with the Pen Tool
The Pen tool allows you to redraw the waveform in the Waveform view, which enables you to quickly repair waveform errors.
WaveLab Elements includes a comprehensive set of tools for analyzing your audio and for detecting errors.
Audio Editor Only: Global Analysis
In the Audio Editor, you can perform an advanced analysis of your audio to identify areas with specific properties. This helps you to find problem areas such as glitches or clipped samples. You can also check general information, such as the pitch of a sound.
Audio Editor Only: 3D Frequency Analysis
Using the 3D Frequency Analysis, you can view an audio file in the frequency domain.
Offline processes are useful for a variety of editing purposes and creative effects, for example, if the computer is too slow for real-time processing or if the editing requires more than one pass.
Process Tab
The Process tab gives you access to the offline processing tools.
Applying Processing
Processing can be applied to a selection or to a whole file. For some operations processing the entire file is necessary.
Gain Dialog
In the Gain dialog, you can define a specific gain value to change the level of an audio range, and you can choose from two types of crossfades to ensure a seamless transition from the selection to the surrounding audio material.
Level Normalizer Dialog
In this dialog, you can change the peak level of an audio file.
Loudness Normalizer
You can use the Loudness Normalizer to achieve a specific loudness.
Envelope Dialog
In this dialog, you can create a level envelope which can be applied to a selected range or a whole audio file. This is useful if you want to even-out loud and quiet parts or create a sophisticated fade in or fade out, for example.
Fades in Audio Files
A fade in is a gradual increase in level and a fade out is a gradual decrease in level.
Crossfades
A crossfade is a gradual fade between two sounds, where one is faded in and the other one is faded out, to ensure a smooth transition.
Phase Inverting
Inverting the phase turns the signal upside down. The most common use for this function is to fix a stereo recording if one of the channels has been recorded out of phase with the other.
Reversing Audio
You can reverse an audio file or a part of an audio file as if playing a tape backwards.
DC Offset
DC offset means that there is a too large DC (direct current) component in the signal. This most often occurs due to mismatches between various types of recording equipment.
Time Stretching
Time stretching is an operation that allows you to change the length of a recording without affecting its pitch.
Pitch Shift
Pitch shift allows you to detect and to change the pitch of a sound, with or without affecting its length. This is useful for fixing an off-key vocal note in a live recording, or for tuning the pitch of a kick drum sample to fit a particular song, for example.
Pitch Bend
Pitch bend allows you to change the pitch of a sound over time.
Resampling
You can change the sample rate of a recording. This is useful if the file that you want to use in an audio system was recorded at a sample rate that this system does not support.
An audio montage is a multitrack non-destructive editing environment.
Audio Montage File Structure
WaveLab generates a designated folder for each audio montage that you create. The essential file of an audio montage, the one with the .mon extension, is automatically saved in this folder, which can contain further files or sub-folders related to the audio montage.
Loudness Overlay
You can overlay the Waveform or the Rainbow view of the Audio Montage window with an RMS Loudness view and adjust the transparency of the overlay.
Audio Montage Window
The Audio Montage window is where you assemble, view, play back, and edit audio montages.
Audio Montage Tabs
The tabs in the Audio Montage window give you access to the tools and options you need for editing audio montages. For example, you can edit the envelope curves and fades in clips, adjust the settings for zooming, analyze the audio, and render the audio montage.
Signal Path in the Audio Montage
The audio signal follows a specific path when passing through the various areas of WaveLab Elements.
Creating Audio Montages
To create an audio montage, you can either take a top-down approach and start with the general setup or a bottom-up approach; that is, use individual files as the basis.
Audio Montage Duplicates
You can duplicate audio montages in various ways. This allows you to quickly create new audio montages using the same properties and audio files as for previously created audio montages.
Audio Montage Properties
In the Audio Montage Properties, you can define the channel configuration (mono, stereo, surround, Ambisonics) and the sample rate of the audio montage.
Import Options for Audio Montages
You can import audio files, video files, and titles of an album into your audio montage.
Broken Audio File References
An audio montage consists of references to one or multiple audio files. These references can be broken if you move audio files to another location on your hard disk, for example. WaveLab Elements detects broken references and allows you to specify new file locations or replace the missing audio file with another audio file.
Assembling an Audio Montage
You assemble your audio montage by adding tracks and clips.
Multichannel Operations in the Audio Montage
You can open multichannel audio files in audio montages. Each track of the multichannel audio file is organized in channel clusters. A channel cluster is a logical group of channels. It is always one channel or a channel pair.
Clip Editing
All clips are displayed in the CD window. In this window, you can edit and rearrange clips and drag them into the audio montage.
Source File Management
You can edit files that are used in the active audio montage in the Audio Editor.
Envelopes for Clips
For clips in the audio montage, you can create envelopes for volume and fades, and for panning.
Ducking
Ducking allows you to attenuate the level of an audio track so that the audio on another track is more prominent when both tracks are played back simultaneously.
Fades and Crossfades in Audio Montages
A fade in is a gradual increase in level and a fade out is a gradual decrease in level. A crossfade is a gradual fade between two sounds, where one is faded in and the other faded out.
Effects for Tracks, Clips, and the Montage Output
You can add VST effect plug-ins to individual clips, tracks, or the output of an audio montage. Clip effects affect individual clips only, track effects affect all clips on a track, and the montage output affects the whole audio montage.
Album Window
The Album window displays the clips of the active audio montage and allows you to write the audio montage to an audio CD.
Mixing Down – The Render Function
The Render function allows you to mix down the whole audio montage or a region of it to a single audio file.
Loudness Meta Normalizer
The Meta Normalizer is an essential mastering tool for managing the loudness and peak levels in audio montages. It allows you to adjust the peaks of the clips or their loudness levels before you start mastering, and to fine-tune the output loudness and maximum peaks at the end of the mastering process.
Notes Window
This window allows you to enter notes about the current audio montage session.
Importing Audio CDs
You can import audio CD files. The imported audio CD opens as an audio montage.
You can record audio in the Audio Editor and in the Audio Montage window.
Recording in the Audio Editor
Recording in the Audio Montage Window
Input Monitoring
Input monitoring means listening to the input signal after it travels through the effects while preparing to record or while recording. This allows you to listen to the effects that your WaveLab Elements setup has on your input signal.
Dropping Markers While Recording
When you are recording, you can click the marker buttons to add markers to the recorded file.
The Master Section is the final block in the signal path before the audio is sent to the audio hardware, to an audio file, or to the audio meters. This is where you adjust the master levels, add effects, resample, and apply dithering.
Master Section Window
In this window, you can apply effect plug-ins, adjust the master level, apply dithering, and render the audio file or audio montage.
Bypassing the Master Section
By default, the Master Section is active. You can bypass it for each file individually or globally.
Rendering in the Master Section
By rendering the effects using the Render function in the Master Section, they become a permanent part of a file. So instead of performing all processing in real time during playback, you can save the audio output to a file on disk.
Master Section Presets
You can save any settings that you apply in the Master Section as a preset, which can be loaded again at a later point in time.
Monitoring Background Tasks
When rendering, you can monitor the process, and you can pause or cancel tasks.
Dropouts
A dropout most likely occurs when your computer does not have the processing power to handle all used effect processors.
Markers allow you to save and name specific positions in a file. Markers are useful for editing and playback.
Marker Types
You can use different marker types to locate certain positions quickly.
Markers Window
In the Markers window, you can create, edit, and use markers while working on an audio file or an audio montage.
Creating Markers
You can create markers in the wave window and montage window in stop mode or during playback. You can create specific markers if you already know what you want to mark, or create generic markers.
Deleting Markers
Markers can be deleted in the wave window or the montage window, and in the Markers window.
Moving Markers
You can adjust marker positions in the Audio Editor or in the Audio Montage window.
Navigating to Markers
You can jump to the previous or next marker using the corresponding marker buttons.
Hiding Markers of a Specific Type
For a better overview, you can hide marker types.
Converting the Type of a Single Marker
You can convert markers of a specific type to another type.
Renaming Markers
You can change the names of markers.
Selecting Markers
There are several ways to select markers.
Selecting the Audio Between Markers
You can select the audio between two adjacent markers or between any two markers. This allows you to select a section that has been marked.
Binding Markers to Clips in the Audio Montage
In the Audio Montage window, you can bind markers to clips. By doing this, the marker remains in the same position, relative to the clip start/end, even if the clip is moved or resized in the audio montage.
How Marker Information is Saved
WaveLab Elements can optionally use MRK files as a way to save marker information that is independent of the file format.
Generating Chapters for YouTube and Spotify via Markers
If you intend to upload your audio material to YouTube or Spotify, you can divide it into chapters so that your audience can select and play particular parts of the content.
WaveLab Elements contains a variety of audio meters that you can use for monitoring and analyzing audio. Meters can be used to monitor audio during playback, rendering, and recording. Furthermore, you can use them to analyze audio sections when playback is stopped.
Meter Windows
WaveLab Elements contains a variety of audio meters that you can use for monitoring and analyzing audio. Meters can be used to monitor audio during playback, rendering, and recording. Furthermore, you can use them to analyze audio sections when playback is stopped.
Meter Settings
You can set up most meters in the corresponding settings dialogs. For example, you can adjust the behavior, scale, and color of the meters.
Resetting the Meters
You can reset the display of some meters, for example, the Level Meter.
Level Meter
The Level Meter displays the peak and average loudness/decibel levels of your audio file.
Phasescope
The Phasescope indicates the phase and amplitude relationship between two stereo channels.
Spectroscope
The Spectroscope shows a graphical representation of the frequency spectrum, analyzed into 60 separate frequency bands, represented as vertical bars.
Spectrometer
The Spectrometer uses FFT (Fast Fourier Transform) techniques to display a frequency graph, providing a precise and detailed real-time frequency analysis.
Bit Meter
The Bit Meter shows how many bits are used.
Oscilloscope
The Oscilloscope offers a highly magnified view of the waveform around the playback cursor position.
Wavescope
The Wavescope meter displays a real-time waveform drawing of the audio signal being monitored. It can be useful when recording or rendering a file if File Rendering metering monitoring mode is active.
To start the CD writing process, you must have completed all CD writing preparations.
Write Audio CD Dialog
In this dialog, you can write your audio montage to an audio CD.
Erase Optical Media Dialog
In this dialog, you can quickly or fully erase an optical disc before writing.
Write Audio Montages
You can write audio montages to an audio CD.
Audio CD Formats
Knowing background information on the CD format helps you better understand how to create your own CDs.
Looping a sound allows you to repeat a section of the sample indefinitely in order to create a sustain of unlimited length. Instrumental sounds in samplers rely on looping organ sounds, for example.
Creating Loops
You can loop the audio selection or use loop markers and tweak the loop during playback.
Loop Refinement
A basic loop can contain clicks or abrupt changes in timbre at the turning point. To create a seamless loop, you can refine the loop. Use the Loop Tweaker dialog to tweak an existing loop selection so that it loops perfectly or use it to create a loop from material which is not perfectly suited to create a loop.
Looping Audio Which Is Not Very Well Suited for Looping
Sounds that constantly decay in level or continuously change in timbre are difficult to loop. The Loop Tone Uniformizer dialog allows you to create loops from these kinds of sounds.
Sample Attributes
Sample attributes allow you to define settings for an audio sample before loading it into a hardware or software sampler.
You can read titles from regular CDs and save them as a digital copy in any audio format on your hard disk.
Import Audio CD Dialog
In this dialog, you can import one or multiple titles from an audio CD.
Importing Audio from an Audio CD
You can import audio from audio CDs into WaveLab Elements projects.
Searching Title Names on the Internet
You can search for information about your CDs using the gnudb database of CD information.
Submitting Title Names to the Internet
You can submit information about an audio CD to the gnudb database of CD information.
Ultra-Safe Mode
Sometimes, a small bit of a title is not properly retrieved, which results in unpleasant clicks and pops in the audio. This depends on the quality of your CD drive. To solve this issue, you can activate the Ultra-Safe Mode in the Import Audio CD dialog options.
Converting Titles of an Audio CD to an Audio Montage
You can convert titles of an audio CD to an audio montage.
WaveLab Elements allows you to add video files to your audio montage. You can play back video files in various formats from within WaveLab Elements, extract the audio from a video file, and edit your audio alongside the video.
Video Track
The video track in the audio montage allows you to add video files to your audio montage.
Video Clip Editing
A video clip is created automatically when you import a video file to an audio montage.
Video Window
If you import a video to your audio montage and start playback, the video plays back in the Video window. You can resize the Video window and undock it to place it on another screen, for example.
Video File Compatibility
When working with video files in WaveLab Elements, you must make sure that the video file type is supported.
Video Frame Rates
WaveLab Elements supports different video and film frame rates. The video frame rate must match the audio montage frame rate.
WaveLab and External Applications
There are several ways of combining WaveLab Elements with external applications, such as DAWs.
You can use WaveLab Elements as an external editor for Cubase Pro, Cubase Artist, and Nuendo, and vice versa.
WaveLab Elements as an External Editor for Cubase/Nuendo
You can open Cubase/Nuendo events in WaveLab Elements. This allows you to use the editing capabilities of WaveLab Elements and apply them to Cubase/Nuendo events.
Cubase/Nuendo as an External Editor for WaveLab Elements
When you are working on an audio file or clip in WaveLab Elements, you can open the project of the audio file in Cubase/Nuendo. This allows you to correct issues that you have identified during mixing and correct these issues in the audio file in Cubase/Nuendo.
To optimize cross-application workflows, you can easily insert any audio range from WaveLab into any other audio application by performing simple copy & paste and drag & drop operations.
Copying Audio Ranges to Other Audio Applications
WaveLab offers a special copy-and-paste feature that allows you to transfer your audio material to other applications and to continue working on it without interrupting your workflow.
You can convert multiple audio files simultaneously to another format. If no processing is needed, this can be done using the Batch Conversion dialog.
Batch Conversion Dialog
This dialog allows you to convert the file format of a group of audio files.
Batch Converting Files
You can convert multiple audio files to another format in a single batch operation.
A Podcast is an episodic series that consists of audio files. Users can stream or download Podcasts to their device and listen to it. WaveLab Elements with its audio editing tools and effects allows you to create Podcast episodes and upload these episodes to various host services.
Podcast Host Services
Podcast host services allow you to host and distribute Podcasts. WaveLab Elements allows you to directly upload your Podcast to various host services.
File Encoding before Uploading to Host Services
If the audio file or audio montage that you want to upload to a host service is a non-encoded audio file, you can encode the audio file. Some host services only accept encoded audio files. Encoded audio file formats are MP3, MP4, M4A, or MP2, for example.
Uploading a Podcast Episode
You can upload the audio that you have created in the Audio Editor or in the Audio Montage window as a Podcast episode.
Publish Tab
The Publish tab allows you to select the host service to which you want to upload your Podcast episode. You can select different host services and select the encoder for the audio file that you want to upload.
Customizing means making adjustments to ensure that WaveLab Elements behaves and looks the way that you want it to.
Customizing the Audio Editor and the Audio Montage Window
You can set up the Audio Editor and the Audio Montage window by adjusting colors of waveforms, backgrounds, cursor lines, etc., and changing the look of the ruler and other details.
Customizing Shortcuts
In WaveLab Elements, you can control many functions via shortcuts to speed up your workflow. You can edit existing shortcuts and create new shortcuts.
Customizing Command Bars
You can hide or show individual command bar buttons. This way you can customize command bars by removing unwanted commands.
Plug-in Organization
WaveLab Elements comes with various plug-ins, and additional plug-ins can be added. To retain an overview over the plug-ins that are relevant to your project, you can organize your plug-ins in groups.
Touch Bar (macOS only)
The Touch Bar at the top of your keyboard gives you shortcuts to the WaveLab Elements functions. The Touch Bar changes automatically based on where you are in WaveLab Elements and offers a subset of the available options. You can customize the Touch Bar according to your needs.
You can configure WaveLab Elements according to your needs.
Global Preferences
Global Preferences are preferences that apply throughout WaveLab Elements. Before you start working with WaveLab Elements, it is recommended to edit these preferences according to your needs.
Audio Files Preferences
This dialog allows you to define settings for editing in the Audio Editor. However, these settings also affect other parts of WaveLab Elements. You can choose defaults for editing and playback, adjust the visual appearance of the waveform displays, and determine how WaveLab Elements works with audio and peak files.
Audio Montages Preferences
This dialog allows you to set up general parameters for all audio montages or for the active audio montage only.
Synchronizing WaveLab Elements Settings on Several Computers
You can make some reference settings available to other WaveLab Elements installations. These settings can then be used by other WaveLab Elements workstations to keep the settings synchronized on several computers.
Multi-User Settings
If you use multiple WaveLab Elements stations in your studio or in your school, for administration, etc., you can set up one WaveLab Elements station to be the master station. The shared preferences and presets of this station can then be used by other slave stations.
Alternative External File Browser
By default, WaveLab Elements uses the file browser of your operating system when you browse for audio files, for example. However, you can specify an alternative external file browser in the Preferences.