The MixConsole provides a common environment for producing mixes in stereo. It allows you to control level, pan, solo/mute status, etc. for audio and MIDI channels. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.
You can open the MixConsole in a separate window.
Specific MixConsole functions, such as routing, insert, or sends, are organized in sections.
The Strip section is available for audio-related channels only. It allows you to load built-in processing modules for separate channels. You can change the position of specific modules in the signal flow via drag and drop.
Provides a tool to attenuate or boost the gain of the attack and release phase of your audio.
The following list informs you about the most important improvements in Cubase and provides links to the corresponding descriptions.
This is the Operation Manual for Steinberg’s Cubase. Here you will find detailed information about all the features and functions in the application.
Operation Manual
To use Cubase, you must set up your audio, and if required, your MIDI system.
To play back and record in Cubase, you must set up input and output busses in the Audio Connections window.
The Project window provides an overview of the project, and allows you to navigate and perform large scale editing.
In Cubase, projects are the central documents. You must create and set up a project to work with the program.
Tracks are the building blocks of your project. They allow you to import, add, record, and edit parts and events. Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. Channels can be shown for all audio-related and MIDI-related tracks.
Tracks are the building blocks of your project. In Cubase, events and parts are placed on tracks.
Parts and events are the basic building blocks in Cubase.
Editing is not restricted to handling whole events and parts. You can also work with selection ranges, which can be independent from event, part, and track boundaries.
Cubase offers multiple methods and functions to control playback and transport.
The On-Screen Keyboard allows you to play and record MIDI notes by using your computer keyboard or mouse. This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool.
In Cubase, you can record audio and MIDI.
You can add audio and MIDI files to your project by importing them.
Quantizing means moving recorded audio or MIDI and positioning it on the nearest grid position that is musically relevant. Quantizing is designed to correct errors, but you can also use it in a creative way.
Fades allow you to gradually increase or decrease the volume at the start or at the end of audio events or audio clips, and to create smooth transitions.
The arranger functions in Cubase allow you to work in a non-linear fashion. Using an arranger track allows you to determine how and when specific sections are played back, even for live performances. This way, you do not need to move, copy, and paste events in the Project window.
Markers are used to locate certain positions quickly. There are two types of markers: position markers and cycle markers.
You can show a MixConsole in the lower zone of the Project window. This is useful if you want to access the most important MixConsole functions from within a fixed zone of the Project window. The MixConsole in the lower zone of the Project window is a separate MixConsole that does not follow any visibility changes you perform in the MixConsole window.
The left zone of the MixConsole shows a list of the MixConsole channels that allows you to show/hide specific channels.
The toolbar contains tools and shortcuts for settings and functions in the MixConsole.
The fader section is the heart of the MixConsole. It shows input and output channels in conjunction with audio, instrument, MIDI, group, and FX channels.
You can use drag and drop to copy or move section and channel settings.
The Routing section allows you to configure input and output routing, that is, to set up input and output busses.
The Pre section for audio-related channels features a high-cut and a low-cut filter as well as gain and phase settings.
The Inserts section for audio-related channels features insert effect slots that allow you to load insert effects for a channel. For MIDI channels, you can load MIDI inserts.
The EQ section is only available for audio-related channels. It features a built-in parametric equalizer with up to 4 bands for each audio channel.
Noise gating silences audio signals below a set threshold. As soon as the signal level exceeds the threshold, the gate opens to let the signal through.
This channel strip module reduces the dynamic range of the audio, making softer sounds louder or louder sounds softer, or both.
You can make equalizer settings for each of the 4 bands. They have different default frequency values and different Q names. However, they all have the same frequency range (20 Hz to 20 kHz). You can specify different filter types for each individual module.
This channel strip module can be used to attenuate or boost the gain of the attack and the release phases of audio material. You can use the knobs to change parameter values. Be careful with levels when boosting the gain. If needed, reduce the output level to avoid clipping.
Allows you to add warmth to the sound. Open the pop-up menu to select between Tape Saturation and Tube Saturation.
Allows you to prevent clipping, even at high levels. Open the pop-up menu to choose between Brickwall Limiter, Maximizer, and Standard Limiter.
You can save and load strip presets. Strip presets have the file name extension .strippreset.
The view options allow you to choose how to show the Strip modules in the corresponding section.
The Sends section for audio-related channels offers send effect slots. These slots allow you to load send effects and value sliders for determining the send level for a channel. For MIDI channels, the Sends section features send effect slots that allow you to load send effects.
You can add track pictures to one or multiple channels in the MixConsole.
You can add annotations to MixConsole channels.
You can apply channel colors to the channel controls. This is useful if you have many channels in the MixConsole and you want to identify them by their color.
The Channel Latency Overview displays the latencies caused by insert effects or panners for audio-related channels in the MixConsole.
You can open each MixConsole channel in a separate Channel Settings window. This allows for a better overview and easy editing of individual channels and their settings.
You can control the left zone, the channel section, and the fader section with the computer keyboard.
Cubase comes with a number of included effect plug-ins that you can use to process audio, group, and instrument channels.
Direct Offline Processing allows you to instantly add audio processes to the selected audio events, clips, or ranges, without destroying the original audio.
In Cubase, time stretching algorithms are used for operations like the Time Stretch offline process, or in the Sample Editor.
Cubase offers particular functions for analyzing the audio in your project.
The Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, as well as by processing audio. Editing is non-destructive so that you can undo modifications at any time.
Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.
Cubase offers several functions that allow you to match the tempo of the audio in your project.
The Audio Part Editor provides an overview of the selected audio parts. It allows you to view, audition, and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts. Editing is non-destructive so that you can undo modifications at any time.
The sampler track feature allows you to chromatically play back any audio from your audio sample library via MIDI. You can create and edit new sounds based on specific samples and integrate them into an existing project.
Every time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool.
You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack.
In essence, automation refers to recording values for a particular MixConsole or effect parameter. When you create your final mix, Cubase can adjust this particular parameter control.
VST instruments are software synthesizers or other sound sources that are included with Cubase. They are played internally via MIDI. You can add effects or EQ to VST instruments.
Cubase supports the VST 2 and VST 3 plug-in standards. You can install effects and instruments that comply with these formats.
Cubase allows you to set up 8 different track parameters or settings as Track Quick Controls for quick access.
MIDI Remote allows you to integrate and use third party MIDI controllers in Cubase.
You can control Cubase with a connected MIDI device via MIDI.
MIDI realtime means that you can change or transform MIDI events on MIDI or instrument tracks before they are sent to the MIDI outputs. This allows you to change the way MIDI data is played back.
The MIDI Device Manager allows you to work with MIDI devices, that is, representations of external MIDI hardware.
MIDI functions allow you to permanently edit MIDI events or MIDI parts in the Project window or from within a MIDI editor.
There are several ways to edit MIDI in Cubase. You can use the tools and functions in the Project window for large-scale editing or the functions on the MIDI menu to process MIDI parts in various ways. To manually edit your MIDI data on a graphical interface, you can use the MIDI editors.
The chord functions offer many possibilities for working with chords.
Chord pads allow you to play with chords and to change their voicings and tensions. In terms of harmonies and rhythms, they allow for a more playful and spontaneous approach to composition than the chord track functions.
You can set up a tempo and time signature for your project. By default, the tempo is set to 120 BPM, and the time signature to 4/4.
The Export Audio Mixdown function allows you to mix down and export all audio that is contained between the left and right locators of a project.
Synchronization is the process of getting 2 or more devices to play back together at the same speed, position, and phase. These devices can range from audio and video tape machines to digital audio workstations, MIDI sequencers, synchronization controllers, and digital video devices.
VST System Link is a digital audio network system that allows you to link several computers using digital audio hardware and cables.
Cubase allows you to work with video content.
Key commands are assigned to most main menus and functions in Cubase. They are used for all of your projects.
In Cubase, you can set up the appearance of specific elements.
To fully benefit from all the capacities of your Cubase system in terms of audio performance, you can optimize specific settings.
The Preferences dialog provides options and settings that control the global behavior of the program.