Organ Page
- Drawbars
The main drawbars on the left adjust the levels of the individual tonewheels. The three drawbars on the right adjust the levels of the tonewheels that are used for percussion.
- Rotary
Allows you to switch from fast to slow speaker rotation. In the middle position, rotation is stopped. On the Rotary page, you can make detailed settings for the effect.
- Attack
Adjusts the attack time of the organ sound. Typically, the attack is very short, but you can set longer times to create pad-like sounds.
- Release
Adjusts the release time of the organ sound. Typically, the release time is very short, but you can set longer times to achieve a slow fade out of the sound when a key is released.
- Velocity
Determines the influence of the velocity on the level of the organ sound.
- Key On Click/Key Off Click
Electromechanical organs produce short noise signals when a note is triggered and when it is released. The level of these clicks is set here.
- Vibrato
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Click the pedal button to activate the integrated vibrato effect. If it is activated, you can select a type using the control on the right.
- Rotary/Amp
The organ signal is sent in parallel to the rotary speaker and to the internal amp. This control allows you to specify how the signal is distributed between these two destinations.
If you turn the control all the way to the left, the signal is sent only to the rotary speaker. All the way to the right, it is sent only to the amp.
- Percussion
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Click the pedal button to activate the percussion signal. The following percussion parameters are available:
Steal 1' – Typically, on an electromechanical organ, the 1' drawbar is not available when percussion is activated. To prevent this, deactivate the Steal 1' option.
Poly – Typically, percussion in drawbar organs is monophonic, that is, when you play a key, the percussion envelope is triggered for this note. As long as the key is held, no new percussion can be retriggered. If you play a legato section, for example, percussion is only applied to the very first note or chord. Percussion can only be retriggered after all notes are released.
To trigger the percussion with every new note, activate Poly.
Level adjusts the loudness of the percussion signal.