Editing - Audio
- Treat Muted Audio Events like Deleted
If you have 2 overlapping audio events in your project and you mute the top one (the event you hear during playback), playback of the other (obscured) event will still only start at the end of the overlapping section.
If this is not what you want, Treat Muted Audio Events like Deleted allows you to immediately play the obscured event when muting the top event.
- Use Mouse Wheel for Event Volume and Fades
If this option is activated, you can use the mouse wheel to move the event volume curve up or down.
When you hold down Shift while moving the mouse wheel, the fade curves will be affected. To move the end point of the fade in, position the mouse in the left half of the event. To move the start point of the fade out, position the mouse in the right half of the event.
- On Import Audio Files
This setting determines what happens when importing an audio file into a project:
Open Options Dialog
An Import Options dialog opens when you import, allowing you to select whether you want to copy the file to the audio folder and/or convert it to the project settings.
Use Settings
Allows you to set the following standard actions:
Copy Files to Working Directory copies the files to the project’s audio folder before import.
Convert and Copy to Project If Needed copies the files to the project’s audio folder before import and converts them if the files have a different sample rate or a lower resolution than the project settings.
Split channels/Split multi-channel files copies the files to the project’s audio folder and splits stereo or multi-channel audio files into a corresponding number of mono files – one for each channel. Use the Split File Name Format pop-up menu to specify how the split files are named. This allows for compatibility with other products when exchanging audio files and avoids confusion if the source file contains no stereo or surround material, but poly-mono audio.
- Enable Automatic Hitpoint Detection
If this option is activated, and you add an audio file to your project by recording or by importing, Cubase automatically detects its hitpoints. This allows you to navigate to hitpoints of an audio file from within the Project window.
- Remove Regions/Hitpoints on all Offline Processes
If this option is activated, and you perform offline processing on an audio range that contains regions, these will be removed.
This setting determines what happens when you apply processing to a shared clip, that is, a clip that is used by more than one event in the project:
Open Options Dialog
An Options dialog appears, allowing you to select whether you want to create a new version of the clip or apply the processing to the existing clip.
Create New Version
A new editing version of the clip is automatically created, and the processing is applied to that version (leaving the original clip unaffected).
Process Existing Clip
The processing is applied to the existing clip (which means that all events playing that clip will be affected).
- Time Stretch Tool Algorithm
Use this option to select a default algorithm that is applied when using the Object Selection tool in Sizing Applies Time Stretch mode. This mode allows you to resize parts and events in the Project window and apply time stretch to their contents in the process, so that the audio material is adjusted to fit the new length of the part or event. The following settings are available:
MPEX – Preview Quality
Use this mode only for preview purposes.
MPEX – Mix Fast
This mode is a very fast mode for preview. This works best with composite music signals (mono or stereo material).
MPEX – Solo Fast
Use this mode for single instruments (monophonic material) and voice.
MPEX – Solo Musical
Same as above but higher quality.
MPEX – Poly Fast
Use this for processing monophonic and polyphonic material. This is the fastest setting that still provides very good results. You can use this for drum loops, mixes, or chords.
MPEX – Poly Musical
Use this for processing monophonic and polyphonic material. This is the recommended MPEX default quality setting. You can use this for drum loops, mixes, or chords.
MPEX – Poly Complex
This high quality setting produces high CPU load. Use this setting when processing difficult material or for stretch factors above 1.3.
Realtime
This algorithm is much quicker and allows for better CPU performance than MPEX, but produces a lower sound quality.
- Default Warping Algorithm
-
Determines which warp algorithm is used for new audio clips in the project.