Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.


All hitpoint operations can be performed in the Sample Editor window and in the lower zone editor.

When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints. In the Project window, hitpoints are shown for the selected event, provided that the zoom factor is high enough.

The hitpoint functions are available in the Hitpoints section of the Sample Editor.

You can use hitpoints for the following purposes:

  • Create slices of the audio

    Slices allow you to change tempo and timing of the audio without affecting its pitch and quality, or to replace or extract individual sounds from loops.

  • Quantize audio

  • Extract the groove from the audio

    The timing is extracted from the audio and a groove map is created. You can use this groove map to quantize other events.

  • Create markers from the audio

  • Create regions from the audio

  • Create events from the audio

  • Create warp markers from the audio

  • Create MIDI notes from the audio


Hitpoints work best with drums, rhythmic recordings, or loops.