Authoring and Mixing for Dolby Atmos®
Nuendo allows you to mix fully compliant audio content for Dolby Atmos and to create ADM files in Broadcast Wave Format (BWF) with object audio and channel-based beds for playback through the Dolby Atmos Renderer.
Nuendo supports the creation, import, and export of Audio Definition Model (ADM) files with Dolby Atmos content. You can either set up Dolby Atmos projects from scratch, or import ADM BWF files, for example, complete Dolby Atmos premixes with objects and beds, into existing projects, preserving the ADM file structure and pan automation. Objects are generally meant to be mono, but in Nuendo, you can also create stereo or multi-channel objects.
ADM authoring for Dolby Atmos in Nuendo involves the following features and functions:
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The ADM Authoring for Dolby Atmos window allows you to set up and edit the object structure by adding and configuring objects and beds.
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The Renderer for Dolby Atmos plug-in is an internal renderer that allows you to monitor Dolby Atmos projects with up to 128 objects without using an external renderer.
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The External Dolby Atmos Renderer Setup dialog allows you to establish a connection to an external Dolby Atmos Renderer. In this dialog, you can define your audio objects by mapping audio outputs to object IDs. Mapped audio outputs that are connected to output busses in the Audio Connections window serve as your object busses.
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The VST MultiPanner plug-in provides 3D panning for channel-based bed mixes in Bed Mode and for object-based mixes with up to 118 objects in Object Mode.