Timecode Standards

Timecode has several standards. The subject of the various timecode formats can be very confusing due to the use and misuse of the shorthand names for specific timecode standards and frame rates. The timecode format can be divided into 2 variables: frame count and frame rate.

Frame count (frames per second)

The frame count of timecode defines the standard with which it is labeled. There are 4 timecode standards:

24 fps Film (F)

This frame count is the traditional count for film. It is also used for HD video formats and commonly referred to as 24 p. However, with HD video, the actual frame rate or speed of the video sync reference is slower, 23.976 frames per second, so timecode does not reflect the real time on the clock for 24 p HD video.

25 fps PAL (P)

This is the broadcast video standard frame count for European (and other PAL countries) television broadcast.

30 fps non-drop SMPTE (N)

This is the frame count of NTSC broadcast video. However, the actual frame rate or speed of the video format runs at 29.97 fps. This timecode clock does not run in real time. It is slightly slower by 0.1%.

30 fps drop-frame SMPTE (D)

The 30 fps drop-frame count is an adaptation that allows a timecode display running at 29.97 fps to actually show the clock-on-the-wall-time of the timeline by dropping or skipping specific frame numbers in order to catch the clock up to real time.

Note

Remember to keep the timecode standard (or frame count) and frame rate (or speed) separate.

Frame rate (speed)

Regardless of the frame counting system, the actual speed at which frames of video go by in real time is the true frame rate.

Nuendo supports the following frame rates:

23.98 fps

This frame rate is used for film that is being transferred to NTSC video and must be slowed down for a 2-3 pull-down telecine transfer. It is also used for the type of HD video referred to as 24 p.

24 fps

This is the true speed of standard film cameras.

24.98 fps

This frame rate is commonly used to facilitate transfers between PAL and NTSC video and film sources. It is mostly used to compensate for errors.

25 fps

This is the frame rate of PAL video.

29.97 fps/29.97 dfps

This is the frame rate of NTSC video. The count can be either non-drop or drop-frame.

30 fps/30 dfps

This frame rate is not a video standard anymore but has been commonly used in music recording. Many years ago, it was the black and white NTSC broadcast standard. It is equal to NTSC video being pulled up to film speed after a 2-3 telecine transfer. The count can be either non-drop or drop-frame.

50 fps

This rate is also referred to as 50 p.

59.94 fps

This video frame rate is supported by high definition cameras and is compatible with NTSC.

60 fps

This video frame rate is supported by many high definition cameras. However, the NTSC compatible 59.94 fps frame rate is much more common.

Important

Video formats with a variable frame rate (VFR) are not supported.

Frame count vs. frame rate

Part of the confusion in timecode stems from the use of frames per second in both the timecode standard and the actual frame rate. When used to describe a timecode standard, frames per second defines how many frames of timecode are counted before one second on the counter increments. When describing frame rates, frames per second define how many frames are played back within one second in real time. In other words: Regardless of how many frames of video there are per second of timecode (frame count), those frames can be moving at different rates depending on the speed (frame rate) of the video format. For example, NTSC timecode (SMPTE) has a frame count of 30 fps. However, NTSC video runs at a rate of 29.97 fps. Thus, the NTSC timecode standard known as SMPTE is a 30 fps standard that runs at 29.97 fps in real time.

Note

When transferring material between various video formats and film, it becomes necessary to change the speed (frame rate) of one timecode standard so that video or film frames can line up in some mathematical relationship to the destination format. That is where all the various pull-ups and pull-downs come from. Certain frame rates were created as a result of applying a pull-down. For example, 23.976 fps is actually 24 fps pulled down by 0.1%.