New FeaturesCubase comes with many new features. The following list informs you about the most important improvements and provides links to the corresponding descriptions.
IntroductionThis is the “Operation Manual” for Steinberg’s Cubase. Here you will find detailed information about all the features and functions in the program.
Platform-Independent DocumentationThe documentation applies to the operating systems Windows and macOS.
ConventionsIn our documentation, we use typographical and markup elements to structure information.
Key CommandsMany of the default key commands, also known as keyboard shortcuts, use modifier keys, some of which are different depending on the operating system.
Setting up Your SystemTo use Cubase, you must set up your audio, and if required, your MIDI system.
Studio Setup DialogThe Studio Setup dialog allows you to set up your connected audio, MIDI, and remote control devices.
Setting up AudioYou must set up your audio equipment before you can use it in Cubase.
Setting up MIDIYou must set up your MIDI equipment before you can use it in Cubase.
SynchronizersWhen using Cubase with external tape transports, you most likely must add a synchronizer to your system.
Audio ConnectionsTo play back and record in Cubase, you must set up input and output busses in the Audio Connections window.
Audio Connections WindowThe Audio Connections window allows you to set up input and output busses.
Renaming the Hardware Inputs and OutputsBefore you set up busses, you should rename the default inputs and outputs of your audio hardware. This allows transferring projects between different computers and setups.
Adding Input and Output BussesYou must add input and output busses to establish the connection between your audio hardware and Cubase.
Presets for Input and Output BussesFor input and output bus configurations, you can use different kinds of presets.
Monitoring BusThe default output bus (Main Mix) is used for monitoring. You can adjust the monitoring level in the MixConsole.
Bus ConfigurationsAfter you have set up all the required busses for a project you can edit the names and change port assignments. The bus configuration is saved with the project.
Project WindowThe Project window provides an overview of the project, and allows you to navigate and perform large scale editing.
Showing/Hiding ZonesYou can show/hide the zones in the Project window according to your needs.
Project ZoneThe project zone is the heart of the Project window and cannot be hidden.
Left ZoneThe left zone of the Project window allows you to display the Inspector.
Lower ZoneThe lower zone of the Project window allows you to display specific windows and editors in an integrated and fixed zone of the Project window. This is useful if you work on single screen systems and notebooks, for example.
Right ZoneThe right zone of the Project window allows you to display the VSTi rack and the Media rack.
Keyboard Focus in the Project WindowThe different zones in the Project window can be controlled by using key commands. To make sure that a key command has effect on a specific zone, you must make sure that this zone has the keyboard focus.
Zooming in the Project WindowYou can zoom in the Project window according to the standard zoom techniques.
Snap FunctionThe Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
Cross-Hair CursorThe cross-hair cursor is displayed when working in the Project window and in the editors, facilitating navigation and editing, especially when arranging large projects.
Edit History DialogThe Edit History dialog contains a list of all your edits. This allows you to undo all actions in the Project window as well as in the editors.
Color HandlingYou can colorize events and tracks in Cubase. This allows for an easier overview in the Project window.
Project HandlingIn Cubase, projects are the central documents. You must create and set up a project to work with the program.
Creating New ProjectsYou can create empty projects or projects that are based on a template.
HubHub keeps you up to date with the latest information and assists you with organizing your projects.
Project Assistant DialogThe Project Assistant dialog assists you with organizing your projects.
Project FilesA project file (extension *.cpr) is the central document in Cubase. A project file contains references to media data that can be saved in the project folder.
Template FilesTemplates can be a good starting point for new projects. Templates are projects where you can save all settings that you regularly use, such as bus configurations, sample rates, record formats, basic track layouts, VSTi setups, drum map setups, etc.
Project Setup DialogThe Project Setup dialog allows you to make general settings for your project.
Opening Project FilesYou can open one or several saved project files at the same time.
Saving Project FilesYou can save the active project as a project file. To keep your projects as manageable as possible, make sure that you save project files and all related files in the respective project folders.
Reverting to the Last Saved VersionYou can return to the last saved version and discard all changes that have been introduced.
Choosing a Project LocationYou can specify a project location for saving projects in the Hub and in the Project Assistant.
Self-Contained ProjectsIf you want to share your work or transfer it to another computer, your project must be self-contained.
TracksTracks are the building blocks of your project. They allow you to import, add, record, and edit parts and events. Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. Each track is assigned to a particular channel strip in the MixConsole.
Track Inspector Settings DialogThe Track Inspector Settings dialog allows you to configure for each track type which Inspector sections are shown. You can also specify the order of the sections.
Track Controls Settings DialogThe Track Controls Settings dialog allows you to configure which track controls are shown in the track list. You can also specify the order of controls and group controls so that they are always shown adjacent to each other.
Add Track DialogThe Add Track dialog allows you to set up and add tracks.
Audio TracksYou can use audio tracks for recording and playing back audio events and audio parts. Each audio track has a corresponding audio channel in the MixConsole. An audio track can have any number of automation tracks for automating channel parameters, effect settings, etc.
Instrument TracksYou can use instrument tracks for dedicated VST instruments. Each instrument track has a corresponding instrument channel in the MixConsole. An instrument track can have any number of automation tracks.
MIDI TracksYou can use MIDI tracks for recording and playing back MIDI parts. Each MIDI track has a corresponding MIDI channel in the MixConsole. A MIDI track can have any number of automation tracks.
Group Channel TracksYou can use group channel tracks to create a submix of several audio channels and apply the same effects to them. A group channel track contains no events as such, but displays settings and automation for the corresponding group channel.
FX Channel TracksYou can use FX channel tracks for adding send effects. Each FX channel can contain up to eight effect processors. By routing sends from an audio channel to an FX channel, you send audio from the audio channel to the effects on the FX channel. You can place FX channel tracks in a special FX channel folder, or in the track list, outside an FX channel folder. Each FX channel has a corresponding channel in the MixConsole. An FX channel track can have any number of automation tracks.
Ruler TrackYou can use ruler tracks to show several rulers with different display formats for the timeline. This is completely independent from the main ruler, as well as rulers and position displays in other windows.
Folder TracksFolder tracks function as containers for other tracks, making it easier to organize and manage the track structure. They also allow you to edit several tracks at the same time.
More TracksSome track types can only be added once.
Track HandlingTracks are the building blocks of your project. In Cubase, events and parts are placed on tracks.
Adding Tracks via the Add Track DialogYou can add tracks via the Add Track dialog.
Adding Tracks Using Track PresetsYou can add tracks based on track presets. Track presets contain sound and channel settings.
Adding Tracks by Dragging Files from the MediaBayYou can add tracks by dragging files from the MediaBay.
Exporting MIDI Tracks as Standard MIDI FilesYou can export MIDI tracks as standard MIDI files. This allows you to transfer MIDI material to virtually any MIDI application on any platform.
Removing Selected TracksYou can remove selected tracks from the track list.
Removing Empty TracksYou can remove empty tracks from the track list.
Moving Tracks in the Track ListYou can move tracks up or down in the track list.
Renaming TracksYou can rename tracks.
Automatically Assigning Colors to New Tracks/ChannelsYou can automatically assign colors to newly added tracks or channels.
Showing Track PicturesYou can add pictures to tracks to recognize your tracks easily. Track pictures are available for audio, instrument, MIDI, FX channel and group channel tracks.
Setting the Track HeightYou can enlarge the track height to show the events on the track in detail, or you can decrease the height of several tracks to get a better overview of your project.
Selecting TracksYou can select one or multiple tracks in the track list.
Deselecting TracksYou can deselect tracks that are selected in the track list.
Duplicating TracksYou can duplicate a track with all contents and channel settings.
Organizing Tracks in Folder TracksYou can organize your tracks in folders by moving tracks into folder tracks. This allows you to perform editing on several tracks as one entity. Folder tracks can contain any type of track including other folder tracks.
Handling Overlapping AudioThe basic rule for audio tracks is that each track can only play back a single audio event at a time. If two or more events overlap, only the one that is in front is played back. You can, however, select the event/region that you want to play back.
Events Display on Folder TracksClosed folder tracks can display data of the contained audio, MIDI, and instrument tracks as data blocks or as events.
Modifying Event Display on Folder TracksYou can modify the event display on folder tracks.
Track PresetsTrack presets are templates that can be applied to newly created or existing tracks of the same type.
Parts and EventsParts and events are the basic building blocks in Cubase.
EventsIn Cubase, most event types can be viewed and edited on their specific tracks in the Project window.
PartsParts are containers for MIDI or audio events, and for tracks.
Editing Techniques for Parts and EventsThis section describes techniques for editing in the Project window. If not explicitly stated, all descriptions apply to both events and parts, even though we use the term event for convenience.
Range EditingEditing in the Project window is not restricted to handling whole events and parts. You can also work with selection ranges, which are independent from the event/part and track boundaries.
Editing Selection RangesYou can edit selection ranges, that is, adjust their size, move or duplicate them, split them, etc.
Playback and TransportCubase offers multiple methods and functions to control playback and transport.
Transport PanelThe Transport panel contains the main transport functions as well as many other options related to playback and recording.
Transport MenuThe Transport menu contains several transport functions as well as many other options related to playback and recording.
Transport BarThe Transport Bar contains all transport functions in an integrated and fixed zone of the Project window.
Transport Pop-Up WindowThe Transport pop-up window allows you to access specific transport commands if the Transport panel, the Transport Bar, and theTransport Controls in the Project window toolbar are closed or hidden.
Time Display WindowThe Time Display window allows you to view the current time position in a separate window. You can adjust its size and specify the time format that you want to display.
Left and Right LocatorsThe left and right locators are a pair of markers that you can use as reference positions in the Project window and in the editors.
Setting the Project CursorYou can set the project cursor to the position where you click, or to markers or other predefined positions.
Auto-Scroll Settings MenuAuto-Scroll allows you to keep the project cursor visible in the window during playback.
Time FormatsYou can set up different time formats.
Pre-Roll and Post-RollYou can activate pre-roll and post-roll with the corresponding buttons in the Pre-roll & Post-roll section on the Transport panel or by selecting Transport > Pre-roll & Post-roll > Use Pre-roll/Use Post-roll.
Punch In and Punch OutThe punch in and the punch out points are a pair of markers that you can use for punch in and punch out of recordings. The punch in position determines the record start position and the punch out position determines the record stop position.
Metronome ClickYou can use the metronome click as a timing reference for playing along and recording. The two parameters that govern the timing of the metronome are project tempo and the time signature that you can set up on the Transport panel.
ChaseChase is a function that makes sure your MIDI instruments sound as they should when you locate to a new position and start playback. This is accomplished by the program transmitting a number of MIDI messages to your instruments each time that you move to a new position in the project, making sure all MIDI devices are set up correctly with regard to program change, controller messages (such as MIDI volume), etc.
On-Screen KeyboardThe On-Screen Keyboard allows you to play and record MIDI notes by using your computer keyboard or mouse. This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool.
Recording MIDI With the On-Screen KeyboardYou can use the On-Screen Keyboard to record MIDI in Cubase.
On-Screen Keyboard OptionsThe On-Screen Keyboard offers different display modes as well as other options.
RecordingIn Cubase, you can record audio and MIDI.
Basic Recording MethodsThe basic recording methods apply to audio and MIDI recordings.
MonitoringIn Cubase, monitoring means listening to the input signal while preparing to record or while recording.
Audio Recording SpecificsSpecific preparations and settings are required for audio recording.
MIDI Recording SpecificsSpecific preparations and settings are required for MIDI recordings.
Remaining Record TimeThe Max. Record Time display lets you see how much time you have left for recording.
Lock RecordThe Lock Record function prevents you from accidentally deactivating record mode.
Importing Audio and MIDI FilesYou can add audio and MIDI files to your project by importing them.
Audio File ImportYou can import compressed and uncompressed audio files in a variety of different formats. You can also import audio from audio CDs or extract the audio of video files.
MIDI File ImportCubase can import standard MIDI files. This allows you to transfer MIDI material to and from virtually any MIDI application on any platform.
Quantizing MIDI and AudioQuantizing means moving recorded audio or MIDI and positioning it on the nearest grid position that is musically relevant. Quantizing is designed to correct errors, but you can also use it in a creative way.
Quantize FunctionsThe quantize functions are available in the Edit menu and in the Snap and Quantize sections of the Project window toolbar.
Quantizing MIDI Event StartsYou can quantize the MIDI event start positions.
Quantizing MIDI Event LengthsYou can quantize the MIDI event lengths.
Quantizing MIDI Event EndsYou can quantize the MIDI event end positions.
Quantizing Audio Event StartsYou can quantize the audio event start positions.
Quantize PanelThe Quantize Panel allows you to define how to quantize audio or MIDI to the grid or to a groove. Depending on what method you choose, different parameters are shown.
Fades and CrossfadesFades allow you to gradually increase or decrease the volume at the start or end of audio events or audio clips, and to create smooth transitions.
Event-Based FadesYou can create event-based fade ins and fade outs. These are calculated in real time when you play back audio events. You can create different fade curves for several events, even if they refer to the same audio clip.
Creating Clip-Based FadesYou can create and edit clip-based fade ins and fade outs using Direct Offline Processing. These fades are applied to the audio clip. Events that refer to the same clip get the same fades.
CrossfadesCrossfades allow you to create smooth transitions for consecutive audio events on the same track. Crossfades are always event-based.
Auto Fades and CrossfadesCubase features an Auto Fade function that can be set both globally and separately for each audio track. Auto fades allow you to create smoother transitions between events by applying fade ins and fade outs with a length between 1 and 500 ms.
MarkersMarkers are used to locate certain positions quickly. There are two types of markers: position markers and cycle markers.
Position MarkersPosition markers allow you to save a specific position.
Cycle MarkersBy creating cycle markers you can save any number of left and right locator positions as start and end positions of a range and recall them by double-clicking on the corresponding marker.
Markers WindowIn the Markers window, you can view and edit markers. The markers on the marker track are displayed in the marker list in the order in which they occur in the project.
Marker TrackA marker track is used for adding and editing markers.
Importing and Exporting MarkersMarkers and marker tracks can be imported and exported.
MixConsoleThe MixConsole provides a common environment for producing mixes in stereo. It allows you to control level, pan, solo/mute status, etc. for audio and MIDI channels. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.
MixConsole in Lower ZoneYou can show a MixConsole in the lower zone of the Project window. This is useful if you want to access the most important MixConsole functions from within a fixed zone of the Project window. The MixConsole in the lower zone of the Project window is a separate MixConsole that does not follow any visibility changes you perform in the MixConsole window.
MixConsole WindowYou can open the MixConsole in a separate window.
Audio EffectsCubase comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels.
Insert Effects and Send EffectsYou can apply effects to audio channels by using insert effects or send effects.
Insert EffectsInsert effects can be inserted in the signal chain of an audio channel. This way, the whole channel signal passes through the effect.
VST Effect SelectorThe VST effect selector allows you to select VST effects of the active collection.
Send EffectsSend effects are outside the signal path of an audio channel. The audio data that is to be processed must be sent to the effect.
Effect Control PanelThe effect control panel allows you to set up the parameters of the selected effect. The contents, design, and layout of the control panel depend on the selected effect.
Effect PresetsEffect presets store the parameter settings of an effect. The included effects come with a number of presets that you can load, adjust, and save.
System Component Information WindowThe System Component Information window lists all available audio-codec plug-ins, program plug-ins, project import-export plug-ins, and the virtual file system plug-ins.
Direct Offline ProcessingDirect Offline Processing allows you to instantly add audio processes to the selected audio events, clips, or ranges, without destructing the original audio.
Direct Offline Processing WorkflowYou can perform offline processing operations in the Direct Offline Processing window. The window always shows the processing of the selected audio.
Direct Offline Processing WindowThe Direct Offline Processing window allows you to add, modify, or delete audio processing instantly for one or multiple events, clips, or selection ranges in one window. Furthermore, you can undo any audio processing.
Built-In Audio ProcessesCubase provides several built-in audio processes that can be used for Direct Offline Processing.
Key Commands for Direct Offline ProcessingYou can apply offline processing by using key commands.
Time Stretch AlgorithmsIn Cubase, time stretching algorithms are used for operations like the Time Stretch offline process, or in the Sample Editor.
StandardThe Standard algorithm is optimized for CPU-efficient realtime processing.
LimitationsApplying time stretching to audio material can lead to a degradation in audio quality and to audible artifacts. The result depends on the source material, the particular stretch operations applied, and the selected audio algorithm preset.
Audio FunctionsCubase offers particular functions for analyzing the audio in your project.
Detect Silence DialogThe Detect Silence dialog allows you to search for silent sections in events. You can split events and remove the silent parts from the project, or create regions corresponding to the non-silent sections.
Spectrum Analyzer WindowThe Spectrum Analyzer window displays the audio spectrum of an event, clip, or selection range as a two-dimensional graph, with frequency range on the x-axis and level distribution on the y-axis.
Statistics WindowThe Statistics function analyzes the selected audio events, clips, or selection ranges.
Sample EditorThe Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio. Editing is non-destructive so that you can undo modifications at any time.
Sample Editor ToolbarThe toolbar contains tools for selecting, editing, and playing back audio.
Info LineThe info line shows information about the audio clip, such as the audio format and the selection range.
Overview LineThe overview line displays the whole clip, and indicates which part of the clip is shown in the waveform display.
Sample Editor InspectorThe Inspector shows controls and parameters that allow you to edit the audio event that is opened in the Sample Editor.
RulerThe ruler shows the timeline and display format of the project, the project tempo grid.
Waveform DisplayThe waveform display shows the waveform image of the edited audio clip.
Range EditingIn the Sample Editor you can edit selection ranges. This is useful if you want to quickly edit a specific section in the audio waveform, or if you want to create a new event or clip.
Regions ListRegions are sections within an audio clip that allow you to mark important sections in the audio. You can add and edit regions for the selected audio clip in the regions zone.
Snap PointThe snap point is a marker within an audio event that can be used as a reference position.
HitpointsHitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.
Calculating HitpointsWhen you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints.
Locating to Hitpoints in the Project WindowYou can navigate through the hitpoints of an audio event in the Project window.
SlicesYou can create slices from hitpoints, where each slice ideally represents an individual sound or beat of the audio.
Creating a Groove Quantize MapYou can use hitpoints to create a groove quantize map.
Creating MarkersYou can create markers at hitpoint positions. This allows you to snap to hitpoint positions.
Creating RegionsYou can create regions at hitpoint positions. This allows you to isolate recorded sounds.
Creating EventsYou can create events at hitpoint positions.
Creating MIDI NotesYou can create MIDI notes from hitpoints. This allows you to double, replace, or enrich drum hits by triggering sounds of a VST instrument.
Tempo Matching AudioCubase offers several functions that allow you to match the tempo of audio in your project.
Algorithm PresetsYou can select an algorithm preset that is applied for realtime playback and time stretching.
Stretching Audio Events to the Project TempoYou can stretch audio loops to the project tempo.
Musical ModeThe Musical Mode allows you to tempo-match audio loops to the project tempo.
Audio Part EditorThe Audio Part Editor provides an overview of the selected audio parts. It allows you to view, audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts. Editing is non-destructive so that you can undo modifications at any time.
Audio Part Editor ToolbarThe toolbar contains tools for selecting, editing, and playing back audio parts.
Info LineThe info line shows information about the audio part, such as the start, end, length, or the time stretch algorithm.
RulerThe ruler shows the timeline and the display format of the project.
LanesLanes can make it easier to work with several audio events in a part. Moving some of the events to another lane can make selecting and editing much easier.
OperationsAll operations can be performed in the Audio Part Editor window and in the lower zone editor.
PoolEvery time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool.
Pool WindowThe Pool window allows you to manage the media files of the active project.
MediaBay and Media RackYou can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack.
Media Rack in Right ZoneThe Media rack in the right zone of the Project window allows you to access the MediaBay functions from within a fixed zone of the Project window.
Working with Volume DatabasesCubase saves all media file information that is used in the MediaBay, such as paths and attributes, in a local database file on your computer. However, in some cases, it might be necessary to browse and manage this kind of metadata on an external volume.
AutomationIn essence, automation means recording the values for a particular MixConsole or effect parameter. When you create your final mix, Cubase can adjust this particular parameter control.
Recording your ActionsIf the settings in your current project are crucial, you may not want to experiment with automation until you know more about how it all fits together. If so, you can create a new project for the following example. The project does not have to contain any audio events, just a few audio tracks.
Automation CurvesWithin a Cubase project, the changes in a parameter value over time are reflected as curves on automation tracks.
Static Value LineWhen you open an automation track for the first time, it does not contain any automation events. This is reflected in the event display as a dotted horizontal line, the static value line. This line represents the current parameter setting.
Write/Read AutomationYou can automation-enable tracks and MixConsole channels by activating their automation write W and read R buttons.
MIDI Part Data vs. Track AutomationYou can enter or record MIDI controller data as automation data on an automation track or as part data in the MIDI part.
Writing Automation DataYou can create automation curves manually or automatically.
Editing Automation EventsAutomation events can be edited much like other events.
Automation TracksMost of the tracks in your project have automation tracks, one for each automated parameter.
VST InstrumentsVST instruments are software synthesizers or other sound sources that are contained within Cubase. They are played internally via MIDI. You can add effects or EQ to VST instruments.
VST Instrument Control PanelThe VST instrument control panel allows you to set up the parameters of the selected instrument. The contents, design, and layout of the control panel depend on the selected instrument.
VST Instrument SelectorThe VST instrument selector allows you to select VST instruments of the active collection.
Creating Instrument TracksYou can create instrument tracks that hold dedicated VST instruments.
VST Instruments in the Right ZoneThe VST Instruments in the right zone of the Project window allow you to add VST instruments for MIDI and instrument tracks.
VST Instruments WindowThe VST Instruments window allows you to add VST instruments for MIDI and instrument tracks.
VST Instruments Window ToolbarThe VST Instruments window toolbar contains controls that allow you to add and set up VST instruments and VST Quick Controls.
VST Instrument ControlsThe VST instrument controls allow you to make settings for a loaded VST instrument.
Presets for InstrumentsYou can load and save presets for instruments. These contain all the settings that are required for the sound that you want.
Playing Back VST InstrumentsAfter you have added a VST instrument and selected a sound, you can play back the VST instrument using the instrument or MIDI track in your project.
LatencyThe term latency stands for the time it takes for the instrument to produce a sound when you press a key on your MIDI controller. It can be an issue when using VST instruments in real time. Latency depends on your audio hardware and its ASIO driver.
VST Quick ControlsVST Quick Controls allow you to remote-control a VST instrument from within the VST Instruments window.
Installing and Managing VST Plug-insCubase supports the VST 2 and VST 3 plug-in standards. You can install effects and instruments that comply with these formats.
Plug-ins and CollectionsThe VST Plug-in Manager shows the VST effects and VST instruments that are installed on your computer.
Adding New Plug-in CollectionsYou can add new collections of VST effects or VST instruments.
Hiding Plug-insYou can hide plug-ins from all collections. This is useful if you have plug-ins installed on your computer that you do not want to use in Cubase.
Reactivating Plug-ins from the BlocklistYou can reactivate 64-bit plug-ins that are on the blocklist.
Remote Controlling CubaseYou can control Cubase via MIDI with a connected MIDI device.
Connecting Remote DevicesYou can connect your remote device via USB or via MIDI.
Removing the Remote Input from All MIDI InputsTo avoid that you accidentally record data from the remote unit when you record MIDI, you must remove the remote input from All MIDI Inputs.
Remote Devices and AutomationYou can write automation using remote devices.
Assigning Commands to Remote DevicesYou can assign any Cubase command to which a key command can be assigned to remote devices.
Generic Remote PageYou can use a generic MIDI controller to remote-control almost any function in Cubase. After setting up the Generic Remote device, you can control the specified parameters from the MIDI remote device.
MIDI Realtime ParametersMIDI realtime means that you can change or transform MIDI events on MIDI or instrument tracks before they are sent to the MIDI outputs. This allows you to change the way MIDI data is played back.
MIDI Track ParametersThe MIDI track parameters are located in the topmost Inspector section for MIDI and instrument tracks.
MIDI ModifiersMIDI modifiers allow you to modify MIDI events during playback.
Transpose and Velocity on the Info LineYou can edit the transposition and the velocity for selected MIDI parts on the info line. This only affects the notes in playback.
Using MIDI DevicesThe MIDI Device Manager allows you to work with MIDI devices, that is, representations of external MIDI hardware.
Program Change Messages and Bank Select MessagesTo select a patch, that is, a sound in your MIDI device you must send a program change message to that device.
Patch BanksThe Patch Banks list can have two or more main banks, depending on the selected device.
MIDI Device ManagerThe MIDI Device Manager allows you to install preset MIDI devices or define new ones.
MIDI FunctionsMIDI functions allow you to permanently edit MIDI events or MIDI parts in the Project window or from within a MIDI editor.
Transpose Setup DialogThe Transpose Setup dialog contains settings for transposing the selected events.
Merging MIDI Events into a New PartYou can merge all MIDI events into a new part, apply MIDI modifiers, and generate a new part.
Dissolve Part DialogYou can separate MIDI events in a part according to channels or pitches and dissolve the part to different tracks or lanes.
Repeating MIDI Events of Independent Track LoopsYou can repeat the MIDI events inside an independent track loop to fill up a MIDI part. This is useful if you want to convert the events of an independent track loop to actual MIDI events.
Extending MIDI NotesYou can extend MIDI notes so that they reach the next notes.
Fixing MIDI Note LengthsYou can set the length of selected MIDI notes to the Length Quantize value.
Fixing MIDI Note VelocitiesYou can set the velocity of selected MIDI notes to the Note Insert Velocity value.
Rendering Sustain Pedal Data to Note LengthsYou can render sustain pedal data to note lengths. This is useful if you recorded MIDI data with a MIDI keyboard and a sustain pedal, and you want to extend the actual MIDI notes for as long as you held the pedal, in order to edit the notes later.
Deleting OverlapsYou can delete overlaps of notes that have the same or different pitches. This is useful if your MIDI instruments cannot handle overlapping events.
Editing VelocityYou can manipulate the velocity of notes.
Deleting Double NotesYou can delete double notes of the same pitch on the exact same position from selected MIDI parts. Double notes can occur when recording in cycle mode, after quantizing, for example.
Deleting Controller DataYou can delete controller data from selected MIDI parts.
Deleting Continuous Controller DataYou can delete continuous controller data from selected MIDI parts.
Restricting Polyphonic VoicesYou can restrict polyphonic voices in selected MIDI notes or parts. This is useful if you have an instrument with limited polyphony and want to make sure all notes are played.
Thinning Out Controller DataYou can thin out controller data in selected MIDI parts. Use this to ease the load on your external MIDI devices if you have recorded very dense controller curves.
Extracting MIDI AutomationYou can convert continuous controllers of your recorded MIDI parts into MIDI track automation data, so that you can edit them in the Project window.
Reversing the Playback Order of MIDI EventsYou can invert the order of the selected events or of all events in selected part rhythmically. This causes the MIDI to play backwards. However, this is different from reversing an audio recording. The individual MIDI notes still play as usual, but the playback order changes.
Inverting the Order of Selected MIDI EventsThis function inverts the order of the selected events, or of all events in the selected parts, graphically. Technically, this function turns a Note On message into a Note Off message and vice versa, which can lead to rhythmic inaccuracies if the Note Off position of a note has not been quantized.
MIDI EditorsThere are several ways to edit MIDI in Cubase. You can use the tools and functions in the Project window for large-scale editing or the functions on the MIDI menu to process MIDI parts in various ways. To manually edit your MIDI data on a graphical interface, you can use the MIDI editors.
Common MIDI Editor FunctionsYou can use the tools and functions within the MIDI editors to process MIDI parts in various ways.
Controller DisplayThe area at the bottom of the Key Editor and the Drum Editor is the controller display.
Key EditorThe Key Editor is the default MIDI editor. It displays notes graphically in a piano roll-style grid. The Key Editor allows for detailed editing of notes and non-note events, such as MIDI controllers.
Key Editor OperationsThis section describes the principal editing operations within the Key Editor.
Score EditorThe basic Score Editor shows MIDI notes as a musical score. This offers basic score editing and printing options.
Score Editor OperationsThis section describes the principal editing operations within the Score Editor.
Drum EditorThe Drum Editor is the editor to use when you are editing drum or percussion parts.
Drum Editor OperationsThis section describes the general editing operations within the Drum Editor.
Drum MapsA drum kit in a MIDI instrument is most often a set of different drum sounds with each sound placed on a separate key. For example, the different sounds are assigned to different MIDI note numbers. One key plays a bass drum sound, another a snare, and so on.
Chord FunctionsThe chord functions provide you with many possibilities for working with chords.
Chord TrackThe chord track allows you to add chord events and scale events.
Chord EventsChord events are representations of chords that control or transpose playback on MIDI and instrument tracks.
Scale EventsScale events inform you which chord events fit in a specific sequence of notes that belong to a specific root note.
VoicingsVoicings determine how chord events are set up. They define the vertical spacing and order of the pitches in a chord, but also the instrumentation and genre of a musical piece.
Converting Chord Events to MIDIYou can convert chord events to MIDI for further editing or for printing a lead sheet in the Score Editor.
Controlling MIDI Playback Using the Chord TrackYou can use the chord track to control MIDI playback.
Assigning Voices to NotesYou can transpose MIDI notes to match the voices of a selected voicing library.
Extracting Chord Events from MIDIYou can extract chords from MIDI notes, parts, or tracks. This is useful if you have a MIDI file and want to show its harmonic structure, and use this file as starting point for further experimenting.
Recording Chord Events with a MIDI KeyboardYou can use a MIDI keyboard to record chord events on the chord track.
Chord PadsChord pads allow you to play with chords, and to change their voicings and tensions. In terms of harmonies and rhythms, they allow for a more playful and spontaneous approach to composition than the chord track functions.
Chord Pads ZoneThe chord pads in the lower zone of the Project window hold all functions that you need to work with chord pads.
Chord AssistantThe Chord Assistant allows you to use a chord as a starting point for suggestions for the next chord. It assists you in finding the right chords for creating a chord progression for your song.
Chord AssignmentSome chords are preassigned to the chord pads. But you can also assign your own chords.
Swapping Chord AssignmentsYou can swap the chord assignments of 2 pads.
Copying Chord AssignmentsYou can copy the chord assignment of one pad and paste it on another pad.
Playing Back and Recording ChordsYou can play back and record chords that are assigned to chord pads using MIDI or instrument tracks.
Player SetupThe Player Setup allows you to select a player and a voicing setting that is typical for that kind of player, and determine if the notes of a chord are played as plain chords or as a pattern.
Chord Pads Setup DialogThe Chord Pads Setup dialog allows you to change the remote key assignments and the layout of the chord pads.
Chord Pads PresetsChord Pads Presets are templates that can be applied to newly created or to existing chord pads.
Creating Chord Events from Chord PadsYou can use the chords assigned to the chord pads to create chord events in the Project window.
Creating MIDI Parts from Chord PadsYou can use the chords assigned to the chord pads to create MIDI parts in the Project window.
Project Tempo ModesFor every project you can set a tempo mode, depending on whether your music has a fixed tempo or if it changes throughout the project.
Tempo Track EditorThe Tempo Track Editor provides an overview of the project tempo settings. It allows you to add and edit tempo events.
Tempo Changes for ProjectsIf the tempo track is activated, you can set up tempo changes for your project.
Setting up a Fixed Project TempoIf your music does not contain tempo changes, and the tempo track is deactivated, you can set up a fixed tempo for your project.
Beat CalculatorThe Beat Calculator is a tool for calculating the tempo of freely recorded audio or MIDI material. It also allows you to set the tempo by tapping.
Set Definition from Tempo DialogThe Set Definition from Tempo dialog allows you to set up freely recorded audio material to follow a specific tempo.
Time Signature EventsYou can set up one or more time signatures for a project.
Export Audio MixdownThe Export Audio Mixdown function allows you to mix down and export all audio that is contained between the left and right locators of a project.
Export Audio Mixdown DialogThe Export Audio Mixdown dialog allows you to set up how audio is mixed down and exported.
File FormatsThe File Type pop-up menu in the Export section allows you to select a format and make additional settings for the mixdown file.
SynchronizationSynchronization is the process of getting 2 or more devices to play back together at the same speed, position, and phase. These devices can range from audio and video tape machines to digital audio workstations, MIDI sequencers, synchronization controllers, and digital video devices.
Master and SlaveCalling one device the master and another one the slave can lead to confusion. Therefore, the timecode relationship and the machine control relationship must be differentiated in this regard.
Timecode FormatsThe position of any device is most often described using timecode. Timecode represents time using hours, minutes, seconds, and frames to provide a location for each device. Each frame represents a visual film or video frame.
Project Synchronization Setup DialogThe Project Synchronization Setup dialog provides a central place to configure a complex synchronized system. In addition to settings for timecode sources, basic transport controls are available for testing the system.
VST System LinkVST System Link is a digital audio network system that allows you to link several computers using digital audio hardware and cables.
Setting up VST System LinkTo be able to work with VST System Link, you must first set up the network, configure the audio hardware, and set up the digital audio connections.
Activating VST System LinkYou must activate VST System Link on all network computers to be able to work with VST System Link.
Application ExamplesVST System Link allows you to split different tasks between 2 or more computers. The following application examples should give you an idea of what is possible.
VideoCubase allows you to work with video content.
Video File CompatibilityWhen working on a project involving a video file, you must make sure that the video file type works on your Cubase system.
Frame RatesCubase supports different video and film frame rates.
Video Output DevicesCubase supports several video output devices.
Preparations for Creating Video ProjectsBefore you can start working with video in Cubase, some basic preparations must be made.
Preparations for Video PlaybackYou can play back imported video files from within Cubase by using the transport controls.
Editing Video Video events are created automatically when you import a video file.
Extracting Audio from VideoYou can extract the audio stream of a video file on import.
IntroductionReWire is a special protocol for streaming audio between two computer applications.
Enabling ReWire ApplicationsTo use the available ReWire applications on your computer in your project, you must enable them in the ReWire Setup dialog.
Launching and quittingWhen using ReWire, the order in which you launch and quit the two programs is very important.
Activating ReWire channelsReWire supports streaming of up to 48 separate audio channels. The exact number of available ReWire channels depends on the synthesizer application. The ReWire device panels in Cubase, allow you to activate the channels that you want to use.
How the ReWire channels are handledWhen you activate ReWire channels in the ReWire device panels, they will become available as channels in the MixConsole.
Key CommandsKey commands are assigned to most main menus and functions in Cubase. They are stored as Preferences that are used for all your projects.
Key Commands DialogThe Key Commands dialog allows you to view and edit key commands for the main menus and functions in Cubase.
Assigning Key CommandsYou can add key commands in the Key Commands dialog.
Searching for Key CommandsYou can search for Cubase functions in the Key Commands dialog. This is useful if you want to know which key command is assigned to a specific function.
Saving Key Commands PresetsYou can save key commands settings as presets.
Loading Key Command PresetsYou can load key commands presets.
Importing Key Command SettingsYou can import key commands settings that you saved with an earlier program version.
Default Key CommandsThe default key commands are arranged in categories.
Setting up Tool Modifier KeysYou can set up tool modifier keys that allow you to get an alternative function when using a tool.
CustomizingIn Cubase you can set up the appearance of specific elements.
Setup OptionsYou can customize the appearance of the following elements:
Windows DialogThe Windows dialog allows you to manage open windows in Cubase.
Safe Mode DialogThe Safe Mode dialog contains troubleshooting options.
Optimizing Audio PerformanceThis section gives you some hints and tips on how to get the most out of your Cubase system, performance-wise.
PreferencesThe Preferences dialog provides options and settings that control the global behavior of the program.
Preferences DialogThe Preferences dialog is divided into a navigation list and a settings page. Clicking one of the entries in the navigation list opens a settings page.
Event DisplayThe Event Display section contains several settings for customizing the display in the Project window.
GeneralThe General page contains general settings that affect the program user interface. Set these according to your preferred work methods.
MIDIThis page contains settings that affect MIDI recording and playback.
RecordThis page contains settings related to audio and MIDI recording.
TransportThis page contains options related to playback, recording, and positioning.
User InterfaceThis page contains options that allow you to adjust the default user interface colors.
VSTThis page contains settings for the VST audio engine.