Setup for Object-Based Audio in OSC Networks

When working with object-based audio in networks using the OSC protocol, you must connect your system to an OSC renderer and define audio tracks as objects in your project.

To define objects, you must first create object busses. In Nuendo, an object bus is an output bus that is connected to a device port, which in turn is mapped to an object ID.

The External OSC Renderer Setup dialog allows you to establish a connection to the external renderer and to define your audio objects by mapping audio outputs to object IDs. Mapped outputs that are connected to output busses in the Audio Connections window now serve as object busses in your OSC project.

The mapping is done in the External OSC Renderer Setup dialog first. We recommend that you use the Auto-Connect Object Busses option in the ADM Authoring for Dolby Atmos window afterwards when adding objects, which creates object busses automatically.

Note

For details about object mapping and using object busses, refer to the corresponding description for setting up projects with object-based content for Dolby Atmos.